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The youtuber Daniel L has recreated some World of Warcraft settings in Unreal Engine 4

While the developer studio Blizzard has only made comparatively slight adjustments to the graphics of World of Warcraft over the years, the replica of the MMORPG top dog is enjoying, among other things, in Unreal Engine 4 as a popular project among hobby developers. The YouTuber "Daniel L" has been active in this area for years with new creations and now has a new video with the engine and ray tracing as a replica of Stormwind, the gold grove with the inn "Zur Höhle des Löwen", the Dusk Forest and released the Grizzly Hills as a short bonus at the end of the video.

Just one of these fans, the youtuber “Daniel L” has recreated some World of Warcraft settings in Unreal Engine 4 and has shared a demonstration video on his YouTube channel that you can see here. Daniel also implemented the effects of ray tracing which of course Unreal Engine 4 natively supports.


Of course, the ray tracing effects are not the best, we have titles like Control or Metro Exodus under our eyes which with the addition of ray tracing show significant visual improvements, but we must remember that it is the work of a single fan.

The result is simply phenomenal, among the locations in the mod are iconic places such as Stormwind, Golden Town, Duskwood and the Brown Hills. According to the modder, his WoW moderated version in Unreal 4 is running on an RTX 2080 Ti.

With the release of World of Warcraft: Shadowlands, the retail version of the role-playing game now also has the option of ray tracing shadows. The Burning Crusade Classic Launch will soon have a corresponding option. However, these are not comparable to the ray tracing effects from the YouTube video.

One of the most widely used and recognized 3D engine, Unreal Engine 4 in its current state still allows great things that "flatter the retina" without any problem. And with a little elbow grease, he can be ordered to transform the landscapes of World of Warcraft. Yes Yes.

World of Warcraft has already received its own implementation of ray-based lighting with the Shadowlands expansion, which made the classic prettier than ever in the technology test, but of course the whole thing sees something again in Unreal Engine 4 different - especially when a more realistic graphic design is used. In addition, there are still images in the video for comparison with and without ray tracing, whereby Nvidia's RTX was used for the implementation.

From what we know so far, Daniel does not plan to publish these maps and make them available to other players. Therefore, players will not be able to explore them on their PCs. However, this small project turns out to be very interesting enough to be worth watching the video.

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